Monday, 13 June 2016

HA5- Task 1

Animation In Gaming 



Animation in gaming is very crucial for the game being created and functioning properly. Without the animation part in video games the game wouldn't work as the characters and all the other assets need instructions to follow which makes them perform how the creator intentionally wanted them to. The video above shows Altair a video game character from the game franchise of Assassins Creed. The video also shows the character performing some move sets, for this to happen the designer would of have to applied move sets to the character to complete the action of fighting. This won't be the final production stage for this character as game companies like to expand on things and make it better, for example in fighting games they like to add moves to do a combo and like to make the experience better and like to make the flow of the combo more smoother. 

In all games companies animation is used a lot due to the fact that without the animation applied to the assets they will be rendered useless as they wont be able to perform any actions until someone applies something to the asset. The way move sets are captured to use in fighting style games is by using motion capture suits, this is then recorded and tracked then placed into the computer to start applying them to the main character. 





As you can see the video above that is what they do to track the moves, running and free running capabilities but they do it on a much bigger scale like getting different people to do different things. For the combat they might get an MMA fighter, running a 100m sprinter, and a free runner for climbing buildings and completing long jumps of high buildings. 

Animation in TV 







Producing an animated television program is a far more laborious process, involving dozens of people working hundreds of hours. In traditional animation, still the standard for animated TV shows, every single frame for an animated show must be drawn by hand. The 20 or so minutes of actual footage that make up a typical half-hour program consists of around 30,000 separate frames. Cartoon's were never just for children. Cartoon's in the golden age, such as red hot riding hood, contained topical and often suggestive humour, though they were primarily as children's entertainment by movie exhibitors. This point of view prevailed when the new medium of television began showing cartoon's in the late 1940s. 

All animation companies hire people to use as voice actors for the characters what get featured into the cartoon. Before recording the proper dialogue what has been written by the scripting department the people recording their voice go over it first multiple times so they get it perfect for when it comes to the real thing.  

TV animation has come so far because ages ago there was only 1 type of TV animation but now there are cartoon's what contain dark humour, for example family guy, south park, Simpsons. This is because all these programmes contain bad language and they also take the mic out of everyday life. 




This is the first ever cartoon what was created in 1908. In the olden times cartoons where created on black backgrounds and as the years increased they started to add colour, and now to this point they have all been created with colour and not with a black and white style. They all were made with colour because they thought it was better to look at as you could see proper detail in the cartoon. 

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